On June 24, 2026, teledildonics leader Lovense launched Control Me, a new livestream feature that inverts the usual cam-show dynamic: instead of viewers tipping to activate a performer's device, performers can take control of their viewers' connected toys — at scale, across an entire audience. Once a viewer links their Lovense device to the platform, their tips unlock an invitation, and the performer can then accept or decline control of that user's device for a chosen duration.

Why It Matters

Lovense already dominates the connected-device-meets-creator-economy intersection, and Control Me deepens that moat by making the viewer's hardware part of the performance — a richer, stickier engagement loop than one-directional tip-to-buzz. The dual revenue mechanic (affiliate toy sales plus paid control sessions) is a notable creator-economy monetization innovation. It also sharpens the privacy and consent questions that shadow teledildonics: mass remote control of many users' intimate devices raises the stakes on Lovense's security posture, still under scrutiny after 2025's disclosure that flaws had exposed data on 20M+ users.

According to a Lovense representative, the feature is built for streamlining interactions, running synchronized edging shows, and promoting special events, letting a single creator orchestrate many devices at once. The company is also wiring it into commerce: "This provides opportunities for sites and creators to earn commissions when fans buy toys through the affiliate program, and then get paid again to control the fans' toys," the rep said — stacking a hardware-affiliate cut on top of the per-session control revenue.

The move extends Lovense's long-running strategy of embedding its hardware into the live cam economy, where tip-activated vibrations on platforms like Chaturbate and Stripchat have been a fixture for years. Control Me flips the interactivity outward, turning the audience's bodies into the show and giving creators a new, multiplayer monetization surface.

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Update — 2026-06-25

Initial entry — story first created.